Aquatic World Born

Description: You were born and raised on one of the “water Worlds.” Many of the first colonists underwent genetic alteration in order to adapt to this new environment, and some of those alterations live on in you, and you find yourself naturally adept at swimming and holding your breath.

Benefit: You gain a +2 bonus on swim checks and can hold your breath equal to 1.5 times your constitution.

Normal: You can hold your breath for an number of rounds equal to your constitution.

Special: These benefits stack with the planetary adaptation feat. You may take the Aquan Template(d20 Future pg.89), Mermaid System(d20 Cyberscape pg.24), or Oxygenator (d20 Cyberscape pg.34) at -2 Purchase DC with a -1 to its psychosomatic Baseline Effect. You may only take one of the options with said bonus. Alternatively, at level one, you may take Gills (d20 Cyberscape pg.205), Finned Tail, or Webbed Digits (d20 Cyberscape pg.209) at half MP cost rounded up with a -1 to a single mutations psychosomatic Baseline Effect.

Note: You may not take Desert World Born or any non-compatible specific planet background. If you take the Planetary Adaptation feat, you may not chose Barren World. If the alternate special feature is used 1 MP mutations can be paired if another 1 MP cost mutation is available to you through another Background or trait.

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Aquatic World Born

The Lost Dameon