Dexter Burton

A do it all scientist. computers, explosives, mechanical and electrical.

Description:

General Info

Species: Terran (Human) Size: Medium Occupation:Technician
Age: 26 Height: 5’7 Weight: 160 lbs.
Current HP Cap: 65 Non-Lethal HP: 18 Current EXP: 10,550
Current Wealth Bonus:4 Current AP : 51 Planet of Origin: Earth (Terra)
Faction: TPC Clearance: Gamma (?) Affiliation: Contractor/Specialist

Attributes

Score Modifier Temp Score Temp Modifier Equip Score Equip Mod
Strength 12 + 1 0 + 0 0 + 0
Dexterity 14 + 2 0 + 0 0 + 0
Constitution 14 + 2 0 + 0 0 + 0
Intelligence 19 + 4 0 + 0 0 + 0
Wisdom 18 + 4 0 + 0 0 + 0
Charisma 11 + 0 0 + 0 0 + 0

General Stats by Level

Level Class Max HP Skl Pts BAB Will Mod Ref Mod Fort Mod Defense Mod Rep Mod AP
1 Smart 8 52 + 0 + 1 + 0 + 0 + 0 + 0 5
2 Smart 15 65 + 1 + 1 + 0 + 0 + 0 + 1 6
3 Smart 19 78 + 1 + 2 + 1 + 1 + 1 + 1 6
4 Smart 26 91 + 2 + 2 + 1 + 1 + 1 + 2 7
5 Technosevont 32 102 + 2 + 3 + 1 + 2 + 1 + 2 8
6 Technosevont 40 113 + 3 + 4 + 2 + 2 + 2 + 3 9
7 Technosevont 48 124 + 4 + 4 + 2 + 3 + 2 + 3 9
8 Technosevont 54 135 + 5 + 4 + 2 + 3 + 3 + 4 10
9 Engineer 56+ 146 + 5 + 4 + 3 + 4 + 3 + 4 10
10 Engineer 58++ 157 + 6 + 4 + 2 + 5 + 4 + 4 11

Baseline Effect

Total: 1(2)/3

Saves

Save Type Class Bonus Att Mod Mics. Mod Total Mod
Fortitude: + 5 + 2 + 0 = + 7
Reflex: + 3 + 2 + 0 = + 5
Will: + 4 + 4 + 0 = + 8

Combat Stats

Weapons Att Mod BAB Attack Mod Misc Mod Total Hit Mod
Utility Charge Pistol + 2 + 6/+1 + 1 - 4 = + 5
The Utility Charge Pistol is a customized pistol made for using utility type ammo without having to change out ammo. It uses the Charge Weapon Rules as outlined in this campaign. It uses a break action and speed loaders with several types of utility ammo. Each of the six barrels typically has a different type of ammo in it.
Barrel Ammo Type
1 Microphone
2 Camera
3 Motion Sensor (120ft Cone)
4 Gravemetric Sensor (120ft Cone)
5 Light Emitting (20ft bright, 60ft Dim)
6 Hypodermic (one dose)

Other types are in his belt

Defense Class Bonus Dex Mod Dodge Natural Armor Armor Shield Misc Mod Total
Defense: 10 + 4 + 2 + 0 + 0 + 5 + 0 + 0 = 21
F-Footed: 10 + 4 N/A N/A + 0 + 5 + 0 + 0 = 19
Touch: 10 + 4 + 2 + 0 N/A N/A N/A + 0 = 16
FF&Touch: 10 + 4 N/A N/A N/A N/A N/A + 0 = 14

Armor: Light combat armor with 2 armor upgrades.

Skills

Skill Attribute Att Mod Ranks Feat Mods Spc Aby Mods Other Mods Total Mod
Bluff b CHA + 0 + 4 - (+ 1) - + 4
Computer Use o INT + 4 + 9 + 2 + 1 (+ 2 & – 1) + 16 (17)
Crt: Mechanic o INT + 4 + 11 + 2 + 7 (+ 4 mec comp) + 24
Crt: Electric o INT + 4 + 12 + 2 + 7 (+ 4 mec comp) + 25
Crt: Chemical INT + 4 + 8 - - - + 10
Crt: Structure b INT + 4 + 8 - + 1 - + 11
Decipher Script INT + 4 + 4 + 0 - - + 8
Demolitions INT + 4 + 11 + 2 - - + 15
Disable Device INT + 4 + 8 + 2 - - + 14
Drive DEX + 2 + 3 + 2 - - + 7
Forgery INT + 4 + 6 - - - + 10
Hide DEX + 2 + 3 - - - + 5
Investigate INT + 4 + 1 - - - + 5
Kn:Earth & Life INT + 4 + 6 - - + 4 + 14
Kn:Technology INT + 4 + 7 - - + 4 + 14
Kn:Phys. Sci b INT + 4 + 6 - + 1 + 5 + 16
Move Silently DEX + 2 + 2 - + + + 4
Navigate INT + 4 + 2 - - - + 6
Navigate DEX + 2 + 1 - - - + 3
Profession: Tech WIS + 4 + 13 - - - + 17
Pilot DEX + 2 + 4 + 2 - - + 8
Repair INT + 4 + 10 + 2 - (+ 4 mec comp) + 16
Research INT + 4 + 6 - - - + 10
Search INT + 4 + 5 - - (+ 6) + 9
Perception WIS + 4 + 6 - - - + 10

Abilities

Feats Special Abilities Bacgrounds
Armor Proficiency (light) Savant (Craft: Electrical) TPC Believer
Builder (Mechanical, Electrical) Savant (Craft: Mechanical) Earth
Cautious Technophile Mathematics Genius
Gear Head Technocant Technician
Master Crafter Robomancer
Salvage Cybermancer
Vehicle Expert Skilled Salvager
|=. Builder
Improved Kit (+1)
Craft Nanites Quick Craft (25%)
Craft Nanites Superior Repair

General Equipment

Wrist Computer (- 1 for Comp Checks)

  • Includes:
    • Mechani-comp
    • Electri-comp
    • Chemi-comp
    • Geo-comp
    • Motion Sensors
    • HUD Link
    • Uni-com
    • Holographic 3D Display (+ 2 for Comp Checks)

Other Notes

Bio:

As a contractor for the TPE, Dexter Burton is a mechanic, electrician, chemist and computer programmer for the Water Mark Missions. Often left alone to work on whatever the command needs him to work on, he is unknown by most the crew and finds his robots as fine companions.

When a young man, he was mostly shunned. He found the company of computers more compatible than humans. He was always building more robots and researching new ideas for cybernetics, though, biology never really clicked with him. During adolescence, he constantly kept up on the latest tech, theory, and the sciences in general. He began inventing various things and selling them. Sometimes companies would higher him to develop tech and programming to solve issues and speed up processes. While a young adult, he started to deal in more nefarious merchandise. Drugs became an escape form his own mind that would not let him sleep. Security systems that used less than legal systems were well known to him. Be it directed ionizing radiation sentry guns, or engineered explosive careering nanites for assassinations, he got into what ever gave him the loot for more “mind clearing” pharmaceuticals.

Never one to delve deep into politics for the belief that they don’t ultimately matter, he formed deep opinions about those not part of the government that had given him so many opportunities to get so high. Between jobs he would live off the “welfare” of others. Tough no longer socially awkward, he does take offences easy.

These days he became tired of his little loft apartment and began looking for another planet to visit, and then start planet hoping.

Dexter Burton

The Lost PhillipCash