The Lost

No Better Way
To the fallen, and the estranged.

Drone Assistant Action Log::

1040. After some discussion with the rest of the Team, a plan is laid out to finish the mission and visit another^1 (utility weapon has been set to EMP). Utility Bots 15 and 17 are now carrying the mainframe core. The doors are opened and several of the mutations are blown away by the firing line (new event added: marksmanship classes). At this time a strange image of a woman comes over the visuals and a spike in activity is noted, but nothing is recorded. Mericia explains that she is Psychic and that there are some side effects of her powers. The team then makes its way to the 5th level.

1100. Once at the 5th level, a significant amount of resistance is met, but then there is a sudden drop and a great deal of acid in all but one direction of various hallway splits. After turning with a few of them, Anastas asks to send a bot to follow the trail. Bot 13 is sent and finds that the mutations were waiting to ambush the team (bot terminated). Team makes its way over the acid to the target room.

1120. Once there, you run into two, very large reapers. You maintain seeking out the canister while the team holds off the mutations. Once located, bots 10 and 5 take hold of it. Bots 4 and 7 go to see what is in the special room^1. A large, seemingly psychic mutant (or two?) is there. An attack is attempted….(bots terminated). During this time, Logan seems to be in great pain: “No, no. Its mine, no its not mine!” Mercer is pulled under the floor by a second great reaper. Fire Team Charlie V is on approach blocking the ambushing mutants from gaining on your team. They are mostly terminated by mutant attack.

  • * * * Classified * * * * ^2

1127. After the strange, “mother” mutant is killed, the other mutants seem to lose their ability to be organized. Resistance getting out of the CDC is light as a result, and you return to the roof and board Charlie V’s ship.

1235. You return to the infirmary. Given several meds for your head aches and slightly fractured skull. The information and video is given over to intelligence. You return to your quarters and begin working on repairing and replacing the bots.

1246. Bot logs deactivated…

Personal Entry::

There are not words for what I saw today. Well, there are, but I really don’t care to say them. William Tecumseh Sherman had it right; even if this was not an actual war, it was in fact Hell. I can’t help but think of how those mutants didn’t have a choice to die. The Humans were all there, but they were far gone. There is a good reason the TPC outlawed such weapons. They are not for our universe. I don’t care whether the Ranic race lives or dies, but we should not be manufacturing weapons to use on them if we would not even make them to use on ourselves. Death needs to be quick, and painless. And * * * * this moron named Hammond. He is the problem to his own methods.
I was far too ineffective. I can’t shoot worth beans in combat. I will spend some time at the firing range… oh look, even my bots fracking agree! Here it is, a time at the range with the savior of our team, the great Jules! Good thing the team captain did even worse than me! Guess I’ll go then…
I really wish I got more time with that, um, “Alien.” Need a name for it. Maybe I’ll call him Kevin.
I REALLY wish I had not lost communications with the Water Mark. Had I known that Charlie V was coming in, I might have been able to warn them of the huge number of mutants that were waiting for us. And tell them to just bring grav. shields and explosives. Though, I don’t know how much more the structure could have taken… I will work on building a com system that can ignore most jamming and impedance.
I need a drink! All I got is water…. Water it is.

"The Beast" Journal Entry
We need more practice

Day 36 ( April 3rd ):
First mission – while en route back to the ship:
Today we arrived at Randos 1. The ship’s mission was to get some information about this planet. I guess they lost contact with it a while back and were wondering what exactly happened. So Alpha and Bravo team were sent down to the planet and Charlie team stayed on the ship to drop in whenever we were needed. When the other teams got down there, they started seeing some weird mutant things, which turned out to be hostile. Alpha saw the first Ranik on the planet. We were called in to secure some disease control building, so we dropped in hot. Once we were on the surface, we had to fight our way into the building. Inside the building we found even more of these mutants and we saw one Ranik who ran away, but he seemed to be guarding another dead Ranik. When we searched around this Ranik, we found one of their weapons, so we took it. We explored the rest of the first floor and fought some slug like mutant things, they were really gross. And they were being thrown at us by this thing that looked like a bunch of bodies joined together, weird. Then as we were moving out, we saw the Ranik that had ran away, but he didn’t seem to be hostile, so we followed him. He took us to a room with some more dead Ranik, and it looked like he had killed them. After some difficult communication, we figured out that they were mutating, and that is why he killed them. Dexter used his holographic wrist thing to communicate locations with the Ranik who pointed out a spot in the building that was next to where we were going, so we moved out.

As we were leaving that room, Hammond came blasting through the roof right into the middle of a group of mutants as we were about to open fire. He did not communicate with us on this plan and just did what he wanted because he thought that it would make him look good. Later, I told him how stupid this was. After that, we moved down to a server room where the techies got information and stuff. Then we blasted our way out of that room because a bunch of the mutants had gathered around the door. We ran to the room that had the case that we needed to get, I think it had some kind of virus or something in it. When we get there, we run into a really big mutant, so we form a firing line. We shoot it as it runs to us, but it is able to reach our front line, where I was. After the stupid “Throw Gun” wouldn’t work, I pulled out my hammer and helped finish it. While we were fighting that one, another came through the floor behind us and got Mercer. Also, there were mutants coming through the hallway behind us. And another Charlie team was in the building and they tried to buy us some time. After we dealt with all of the mutants, the Ranik took a bunch of explosives and ran into a room where it blew up a mutant that seemed to be able to control stuff with its mind. I’m glad I didn’t have to fight it. We were able to take two of the Ranik’s laser sword things, which are really cool.

We lost a lot of men, not just Mercer, but most of that other Charlie team as well. I’m not sure how the other teams did, but I think that we need to practice together a lot more. When we get back on the ship, I am going to go to the gym for the after mission exercises, I wonder if the rest of my team will join me, or if they will be doing their own training.

Journal of Charles Eamon
If it doesn't move and it should, I'll fix it. If it moves and it shouldn't, I'll fix it.

Day 1 (actual dates to be added later).

Difficult getting used to the crowd here. Everyone looks at me like I’m some sort of hillbilly erse until I gab something like “Anterior-superior iliac crest”, and then they have to pick their jaws off the floor because I ken basic anatomical terminology.
I knew I’d stick out like a sore thumb, but I didn’t expect to have everyone thinking I’m some sort of numpty who stumbled onto the ship. Well, they’ll just have to get over it. Hell, I have to get over the baltic temp they keep the ship at. All they got to do is get used to my accent.

Ps. Auto-correct can die and go to a special place in Hell. Yes, I meant “erse”, now stop telling me to spell it like a Londoner.

Day 3

I didn’t actually expect to be able to keep a log. Usually too dead busy to find time for more than mission reports between my hobbies. Speaking of which, I think I’ve figured out some good gadgets to cook up for my team. Probably won’t touch this log for a while – except I guess for that one page with the schematic I doodled, pure craziness. I think if I got some spare servos and

(the next fifteen pages consist of scribbles and vaguely readable mechanical terminology.)

Day (Uhh, how many days have I been on this ship? It’s not chanking cold anymore, so… a while I guess.)

Almost finished with Jennings’ new SMG. He’ll be the first of my teammates to learn the dulion craftsmanship of a Cinnaen gunsmith! If evil laughter could truly be contained in written form…
In all seriousness, though, he’s gonna love this crap. Smooth trigger pull, recoil cancellation, upped the caliber for extra stopping power. I just might keep this thing when I’m done. I guess it’ll have to wait until after tomorrow. Mission or something I guess.

Day ( )

Petty Officer First Class Akio Iwata – Squad demo expert. Sharp mind, nimble fingers. He didn’t talk much, but when he did, it was best to shut up and listen to him. He grew up on earth and picked up his trade in the military. Hell, the guy picked up just about everything. He was going to start taking machining training so he could get custom gear like mine.
Went down when the hoard flanked us; Tommy shot the bastards off of him, but… All I could do was make sure we had something to remember him by.

Lieutenant Thomas “Tommy” Daniels – Squad lead, nerves stronger than any man’s armor. I still admire the man’s loyalty to his cause. I’m sure that if the TPC ordered him to march into the bowels of hell, he’d go without a second thought. I’m sure we’d all have followed him there, too. Why? Because we did. Your dad better as hell be proud of you now.
It turns out spirit isn’t enough to stop whipping scythes. Three-round-burst does the job, though. I made sure it went down, L-T.

Chief Petty Officer Richard Dominic – Squad technician. We didn’t have much in common. You were a city kid, never knew an honest day’s work until your parents sent you to military school… but you learned. You seemed to make a hobby out of proving me wrong. I just wish you could have kept your streak going long enough to prove me wrong when I thought you were done for.
Rest in peace, Dominic.

Chief Petty Officer Michael Jennings – Squad CQB expert. I’m sorry. I couldn’t grab your tags. I wasn’t fast enough for it. I couldn’t improve your odds with the gun I was making for you… I guess I wasn’t fast enough for that either. I hope Atos got the bastert that robbed you of your escape.

Rio Chaves – Squad Fire Support. It should’ve been me. I don’t know what else to say. You were so damn close, but we were too deaf to hear the leaper coming. I’m glad that I could spend time shooting at the range with you. I’m not sure why they’d saddle an expert marksman with an LMG, but you made it work.

You all fought valiantly to the end.
No one deserves to die in a place like that…

Command says that I’ve been promoted to Charlie 5’s leader spot until it’s decided what will become of the squad. Ha, me, commanding a squad? That’s a load of crap. Everyone knows Charlie 5 is finished. It’s just Lowjack and me now, and no one’s going to want to transfer to a squad that got its roster wiped. I guess I’ll just have to wait of reassignment.

Thank God for dogs. Eithne can’t possibly know what happened, but she knows me well enough to try and cheer me up.

I have a hangover roughly the size of Jupiter’s 3rd moon (what the hell is that called again?). Clearly, it’s time for breakfast…

Just another day in the zombie filled office
It lurks in the darkness, and so do we!

Drone Assistant Action Log::

(Log of hostiles created)

0903. The team begins to execute the plan to secure the first floor. [two drone assigned to follow special target]. You make your way to the north-west entrance to the shuttle bay and send in a drone to see what is there. A strange form of the new creatures is spotted. It begins to send slugs into the other door. You and Gyre stay to seal this door while the others run to intercept the slugs before they get too many in.

0915. The door is sealed and the other doors are being sealed after the team fought off the slugs. [drone destroyed by friendly grenade] While in the cargo hold for the first floor, you find a large stash of base and some materials to fashion a dispensing system to be held on people’s backs and one hand held system. Atose (Mecha), Beast, and Anastas (hand held) each take a system. With the doors to the rest of the floor apparently being sealed by special target you make a new plan to use the stair well to get to the 3rd floor. At this time, it is realized that the drones following the special target are bound.

0932. Shamblers, Jumpers, and some slugs are headed down the halls to the cargo room. We back up to the stair well and make for the lower floors. * * * * CLASSIFIED DETAILS * * * *

[Jamming signal detected. Relay line forming to reestablish communications with Watermark]

1006. Walter Hammond “drops in” and helps fight of some of the hostiles, including the stealthy reapers. You make your way to the 5th sub level. This time you can move quickly with little resistance. When you get to the server room, two reapers are seen on the ceiling. They are killed and you enter the server room. Nothing is in there except the skeleton of a scientist and a very clean, very old time computer bay.

1020. You hack into the terminal and power up an old recorder device from the scientist. You gain access to the needed files and begin to get access codes to the fifth floor and try to find some footage and logs about what happened there. Also gain information on where the physical disconnects are for the security systems and power.

There be Ranik in them Halls!
Lions and tigers and zombified human populations!

Drone Assistant Action Log::

0600. Briefing: Rundown on the details of the Planet Randos 1 and the mission.
Fire Team Alpha to enter Capital city, identify conditions, secure the CDC, and establish base camp.
Fire Team Bravo to enter the second city, identify conditions, and establish a base camp.
Fire Team Charlie remains on standby to support either team in case of trouble.
Fire Team Delta remains to assist in post mission damage control, medical assistance, and base camp security.

0800. Disembark: Fire Teams Alpha and Bravo make their way to the surface. Nothing gets in their way at first, but hostilities quickly ramp up as the infected population has been found animate, but aggressive. Both city remains mostly intact, but in disrepair. * * * * * CLASSIFIED DETAILS * * * * *

0847. Alpha is blocked from the CDC and Charlie — 2 is called to secure the CDC from the inside while the rest of Charlie is called to clear out and secure the surrounding area, then enter.

0850. Charlie — 2 is under way. Make it to LZ with minimal conflict. The trip proves to be more than you can handle. You vomit and feint during drop (appropriate drugs will be added to the gear list for future hot drops). 12 hostiles are detected on the roof entrance. You awaken shortly after drop off. The hostiles are dealt with and Velt blows a whole in the cargo lift. She is bit in the process and Mercer tends to her wounds.

Meanwhile, drop ship Charlie — 2 is successful in neutralizing the AA system and Drone defense system to open the way for the rest of the Charlie Team drop ships. The port side thruster gyro stabilizers and outer haul thermal regulator sensors are damaged and will need refitting and calibration. Redundant systems are activated and function normally.

0858. The team is in the lift shaft on the main floor. Explosives are used to clear out the plethora of hostiles on the other side of the lift doors. A plan is laid out to secure the floor and move toward the lower levels. * * * * * CLASSIFIED DETAILS * * * * *
— Snake Camera added to shopping list.

"The Beast" Journal Entries
The beginning of awesome


Day 1 (Feb 27):
Today I arrived on the TPC Watermark to report for duty and met my commanding officer and team. After receiving all of our squad and bunk assignments, we got an order to report tomorrow for some training and evaluation with our team. Should be fun.

Day 2 (Feb 28):
Morning Entry:
Got ready early because I want to make sure I am there a little early. I am interested in seeing how the rest of the team performs today. Should make for an interesting day.

Evening Entry:
F**k that was rough. This “Jules” guy decided to go f**king rouge and ambush his own team. It pisses me off how someone who I’m supposed to be able to work with and is supposed to have my back could do something like this. He says that where he came from he had a hard time following orders and working on a team or some crap, and that he wants to be able to work with us, but he is off to a pretty awful start.

Day 3 (March 1):
Morning Entry:
After sleeping, I feel a bit more calm concerning yesterday. I hope we can get Jules working with our team before we actually have to go on a mission. The press will be here today, so hopefully I can get some camera time. I’ve gotta let people see how awesome I am.

Evening Entry:
Today was great. I think I nailed my interviews and I’m sure they’re gonna use the footage of me, I mean how could they not. We are now on our way, and I can hardly wait to get some action.

Day 8 (March 6):
They did the whole super warp thing and people blacked out for a few seconds. I of course did not, so I’m not sure what people are talking about, but I guess everyone is all worried about it.

Day 12 (March 10):
Was at the gym having some fun and saw a chick doing some impressive stuff on the obstacle course. The screen only gave her name, but I think I saw her with Commander Drake, so maybe she is his bodyguard or something. She new about me because of how awesome I was at the obstacle course and she suggested that we set up obstacle courses for each other each week and have some fun. I agreed.

Day 18 (March 16):
I have my obstacle course set up, and have run it a few times. I think she’ll have a hard time with it, even though it is pretty easy. It starts out with a mile run down hill then a 200 foot high slippery wall with about 450 feet of slippery monkey bars 20 ft apart, that should be difficult for her. Then there is a 200 foot drop, so not too bad, then a slight run to a 30 foot jump to end it. Tomorrow should be fun.

Day 19 (March 17):
Morning Entry:
Today should be fun, I finally get to run my obstacle course against Kari. I’m totally going to beat her.

Evening Entry:
I beat her with my time of 3:33 and her time of 4:09. She did a lot better than I thought and had some tricks up her sleeves, like an internal jet pack system. She jumped across the monkey bars, which I wasn’t expecting, but it was a good move on her part. She took a hard fall on the 200 foot drop, so I’ve got to give her props for that, looked like it hurt a lot.

Day 26 (March 24):
Morning Entry:
Going to run Kari’s course today. I imagine that it is going to be smaller and more agility based, because that seemed to be more of her style. I think I’ll still be able to beat her though.

Evening Entry:
Well crap, she barely beat me. She got 0:48 to my 1:03. I think if I keep on running this course, I can beat her time though. She started off with about 9 15 foot walls about 10 feet apart. Not sure what she was thinking with those, but we both just jumped across the tops of them. Then she had a 110 foot wall that I climbed up with ease, but she jumped with her jet-pack thing to a rope that was hanging from the top and her arm spun and took her up the rope. Then she had a 130 foot flaming hallway. I didn’t think about the lack of air, so I had some trouble breathing in there. Then a flaming beam fell on me, which hurt a bit, but wasn’t too bad. Coming out of that hallway, I was hurt pretty bad from the heat and the beam, but I wasn’t about to give up. Then she had a 200 foot zip line that we had to go down while being shot at. I used the mechanism that was there, but it slowed me down, and she used her retractable spikes to go down it faster than me. We were both able to dodge the bullets. At the end, we had to take out a test dummy before crossing the finish line. I got it with two swings of my sword, but she just ran into the thing twice and got it with some arm blades. She also seemed to have some sort of weird energy field around her. We are going to be running these obstacle courses every week. This might be the best part of this whole trip.

It's personal...
Don't take it personally.

Dexter Burton

Personal Robotic Assistant:

Your log of the day, Mr. Burton:

Unusual Events:
  1. Request from Sub Captain Sillian to discuss programming and meeting with Captain Glazov
  2. Warp Gate and Gravidic Drive Combination Incidents
Summery of Event One:

Sub Captain Sillian wants to create a program that will take sensor and logistical information about a mission and its current and projected conditions, apply information about the team (Fire Team: Charlie 2; at this time, you are informed that there is a new member to the team and that you should have received a memo, but you did not), and extrapolate the appropriate supplies needed for the mission, then activate the Personal Robotic Assistant (PRA) fleet to prepare the gear in the hanger next to the appropriate drop ship for the team. You inform him that it will take you but minutes to create such a program. He asks that he first get permission from Captain Glazov. You radio Glazov for permission and get it, and also set up a meeting with him for 45 minutes later {time stamp} in the main quart to discuss the program. You complete the program and give it a final test before the meeting. The PRA fleet perform the task in the appropriate time with few glitches {listed here}. You do what you can to fix the glitches while on your way to meet Glazov and Sillian in the main refreshment quart. You show up 20 seconds early. You present your program and discuss any changes with the others {discussion record}. You also discuss room changes. Glazov also informs you that there is a new member to the team and also asks if you got the memo: you did not. [New Task: check to make sure you made it onto the mailing list for the fire team].

Summery of Event Two:

You complete a full diagnostic of the sensor systems in preparation for the warp gate and Gravidic drive test. You run several simulations for the event. Once in the gate, you get an order from Commander Drake to run a diagnostic and calibration of all sensor systems before activating the gravidic drive. You do so and run an additional simulation with 3 minutes 16 seconds to spare. After the Drive starts, you are seemingly incoherent for approximately 3 seconds directly after the drive initiates. once you regain consciousness, you inspect all the data coming in from departments all over the ship and all the various sensors. You form several theories about why the people blacked out for 3 seconds but none of the computer systems where effected and why the warp tunnel walls “constricted.” You come to no solid conclusions. After pacing for several hours working out details and testing mathematical models, you and the others on the team decided that more data is needed before any theory can be made. You prepare for the exiting of the warp by aligning sensors to look more at the subspace walls of the warp tunnel and programming them to a smaller band width at higher sample rates. This time, there are no personnel black outs and the walls of the tunnel “expand” for a moment.
After the ships have completed the transfer of personnel, the Water Mark proceeds to the next warp gate. Several test subjects are placed into various combinations of shieldings (i.e. grave shield, Electromagnetic shielding, proton shielding, and ionizing radiation shielding) and sensors (i.e. MRI scanners). Those in the combination of gravidic and electromagnetic shields were unaffected by the phenomenon. Also, a report that a deaf man (born without an inner ear) was only partially affected. You and your team come up with ways to modify the shields to protect the people from the black outs.

Personal Entry:

There is not much that bother’s me… People, on the other hand, bother me much. I’m none too happy about the actions of Jules back on earth for our “training” exercise, I was even more upset with the decision to keep him on for the mission. Knowing that in combat team mates need to depend on each other, I will now go out of my way to prepare for Jules not being dependable.
After Jules, Captain Glazov makes me the most uncomfortable. His lack of understanding of modern technology means that I will likely have to explain a few novice things that even non-techies know. That in addition to his more battle like approach to situations: “Just go do it, don’t stop to think.”
The only other person to make an impression on me so far is Sub Captain Sillian. Truth be told, I will keep my distance from this eccentric and over analyzing outer colonist, but Sillian actually has come up with some interesting ideas… so long as they do not interfere with my current living conditions I am alright with him… just a little annoyed with his inabilities to efficiently communicate.
Personnel issues aside, I am very excited about this mission. Already I have been able to dive deep into unknown phenomenon and theoretical sciences. The time I get to tinker with things is more than I could ask for. From ships to small gadgets, I can find myself consumed in technology and programming. The “warp gate” incidents have given me a great deal of information to theorize about and test. The Gravidic/Electromagnetic test proved very useful, but the phenomenon is still not understood and shielding increase for the whole ship would probably ruin data collection from the sensors. This compels me to urge against shielding the whole ship, but instead set up areas in the ship that are protected for the moment needed.
After the “reaction drills,” I take the opportunity to get to know the newest member of the team, Connie Velt. I is interested in talking about explosives, one of my newer fields of study.

T: -12hrs
What happened on Earth, stays on Earth

As the Water Mark is warming up for pre-flight (the longest pre-flight known to man) most of the crew is enjoying their last day before an indefinite mission. That is, except for Fire Team: Charlie-2. They are summoned by their fire teams captain, Glazove, to show up at a meat and shoot on Earth. Glazove must have still had some of his brain still in deep freeze when givnig that order. No one was happy to give their last few hours before disembarking for God knows how long! Everyone shows up, most of them on time, except Jewels. He is reported as logged in, but cannot be found. The lieutenant, Silias, goes to look for him, but ends up missing himself. Glazove takes advantage of the situation and tells his people to start looking for for the renegade and the lieutenant. oh, and this AWOL Defiant colonist happens to be an assassin. Using war game tech and baiting the rest of his team into taking a specific rout, Jewels manages to get Glazove in the neck with a sniper shot. He then gives him self up in light of the mass of robots bearing down on his now revealed location, complements “The Beast” on his staying power, and explains his disapproval with the command and his desire to not be on the Water Mark mission. Glozove cares little for Jewel’s lament and is concerned with the illegal approach, especially tampering with the groups equipment (a Mecha) while it was under lock and key. The group gets a few drinks together. Some then head to Europe to enjoy some tourism, while others get back to the ship. During all of this, the GIB keeps a close eye on the situation from above…

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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